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Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond

Learning Education Games Volume 3 100 Games To Use In The Classroom Beyond

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Author by : Karen Schrier
Languange Used : en
Release Date : 2019-11-18
Publisher by : Lulu.com

ISBN : 9780359984015

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games....



Learning And Education Games Volume Two Bringing Games Into Educational Contexts

Learning And Education Games Volume Two Bringing Games Into Educational Contexts

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Author by : Karen Schrier Shaenfeld
Languange Used : en
Release Date : 2016
Publisher by : Lulu.com

ISBN : 9781329703568

The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association)."...



Learning By Playing

Learning By Playing

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Author by : Fran Blumberg
Languange Used : en
Release Date : 2014
Publisher by : Oxford University Press, USA

ISBN : 9780199896646

There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers....



Using Games To Enhance Learning And Teaching

Using Games To Enhance Learning And Teaching

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Author by : Nicola Whitton
Languange Used : en
Release Date : 2012
Publisher by : Routledge

ISBN : 9780415897723

Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity....



Handbook Of Research On Serious Games For Educational Applications

Handbook Of Research On Serious Games For Educational Applications

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Author by : Zheng, Robert
Languange Used : en
Release Date : 2016-08-01
Publisher by : IGI Global

ISBN : 9781522505143

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning....



Games Purpose And Potential In Education

Games Purpose And Potential In Education

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Author by : Christopher Thomas Miller
Languange Used : en
Release Date : 2008-10-22
Publisher by : Springer Science & Business Media

ISBN : 9780387097756

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background. Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning. This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field....



Educational Game Design Fundamentals

Educational Game Design Fundamentals

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Author by : George Kalmpourtzis
Languange Used : en
Release Date : 2018-07-11
Publisher by : CRC Press

ISBN : 9781351804714

Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!...



Games And Education Designs In And For Learning

Games And Education Designs In And For Learning

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Author by :
Languange Used : en
Release Date : 2018-11-26
Publisher by : BRILL

ISBN : 9789004388826

We live in a time of educational transformations towards more 21st century pedagogies and learning. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologist and researchers interested in changing educational practices....



Gaming For Classroom Based Learning Digital Role Playing As A Motivator Of Study

Gaming For Classroom Based Learning Digital Role Playing As A Motivator Of Study

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Author by : Baek, Young Kyun
Languange Used : en
Release Date : 2010-05-31
Publisher by : IGI Global

ISBN : 9781615207145

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills....



Video Games And Learning

Video Games And Learning

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Author by : Kurt Squire
Languange Used : en
Release Date : 2011-07-09
Publisher by : Teachers College Press

ISBN : 0807751995

Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games....