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Esports Book Edition 2007

Esports Book Edition 2007

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Author by : Nescho Topalov
Languange Used : de
Release Date : 2007
Publisher by : Top Ideas

ISBN : 3950234608

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Esports Technology

Esports Technology

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Author by : Heather E. Schwartz
Languange Used : en
Release Date : 2023-08-01
Publisher by : Lerner Publications TM

ISBN : 9781728497488

New technology is changing the way people watch and play esports. Learn about the technology that makes these competitions possible and what the future holds for esports....



The Book Of Esports

The Book Of Esports

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Author by : William Collis
Languange Used : en
Release Date : 2020-08-04
Publisher by : Rosetta Books

ISBN : 9781948122580

The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion....



Esports

Esports

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Author by : M.G. Higgins
Languange Used : en
Release Date : 2020-03-18
Publisher by : Saddleback Educational Publishing

ISBN : 9781645981886

Themes: Technology, Nonfiction, Tween, Chapter Book, Hi-Lo, Hi-Lo Books, Hi-Lo Solutions, High-Low Books, Hi-Low Books, ELL, EL, ESL, Struggling Learner, Struggling Reader, Special Education, SPED, Newcomers, Reading, Learning, Education, Educational, Educational Books. Esports is more than just professional gaming. There are hundreds of contests, serious cash prizes, and millions of fans. Pro gamers have been working hard since the 1970s to build their skills and win big. The esports industry isnêt perfect, but itês definitely on the rise. Take a look inside White Lightning Nonfiction, a hi-lo nonfiction series for students in the middle grades. Mature, high-interest topics pull in readers and engage them with interesting information; full-color photographs and illustrations; detailed graphic elements including charts, tables, and infographics; and fascinating facts. A 20-word glossary is included for vocabulary support....



Esports Careers

Esports Careers

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Author by : Heather E. Schwartz
Languange Used : en
Release Date : 2023-08-01
Publisher by : Lerner Publications TM

ISBN : 9781728497365

More people are watching esports than ever before. But who works in this booming industry? Meet the people who make, play, and report on competitive gaming and learn how they make esports possible....



Esports Championships

Esports Championships

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Author by : Heather E. Schwartz
Languange Used : en
Release Date : 2023-08-01
Publisher by : Lerner Publications TM

ISBN : 9781728497402

The biggest esports championship events draw in big crowds and award huge prizes to winners. Find out what it takes to win esports championships at the amateur, college, and pro levels....



The History Of Esports

The History Of Esports

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Author by : Hirako San
Languange Used : en
Release Date : 2018-12-28
Publisher by :

ISBN : 1791668429

Why do people play video games? Why do they play games competitively, pushing themselves deeper and deeper into a virtual world? There isn't one answer. Reasons vary greatly from person to person and you'd have to decode the fibers that make up the individual to know his or her every motivation. Who knows what leads people to dedicate themselves to mastery of a form like this? This is a form dismissed by millions as a waste of time, enjoyed by millions more still and deeply delved into by only a select few.Why would a person focus their energy on pushing themselves and their games beyond prescribed limits? Why would hundreds of thousands of fans sit with eyes wide, following the every move of the champion, the one who has dedicated 10,000 hours to be the best? This book provides a walk through decades of video gaming evolution, profiling some of the most prominent pro gamers' path, success and outcome. Games debut and history The Beginning (1950s) Atari's Peak (1972) The Golden Age of Arcade (1980s) Hello, Nintendo (1981) Real-Time Strategy (1981-1990) Rise of Nintendo (1983-1990) Wolfenstein 3D and Doom (1992-1995) Quake (1996) Warcraft and the 90s RTS boom (1994) StarCraft (1998) Counter-Strike (1999) Pokemon (1999-2008) Super Smash Bros. (1999-2008) Madden and FIFA (2000s) Halo (2001-2006) Warcraft 3 (2002-2009) Call of Duty (2003-2012) World of Warcraft (2004-2010) Dystopia (2005) StarCraft 2 (2007) Team Fortress 2 (2007-2012) Street Fighter renaissance (2008) DotA (2009)...



Esports And The New Gaming Culture

Esports And The New Gaming Culture

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Author by : Bradley Steffens
Languange Used : en
Release Date : 2020-08
Publisher by :

ISBN : 1682829251

More than 450 million people worldwide watch esports each year. That is more than the number of people who watch Netflix, Hulu, ESPN, and HBO combined--and the esports audience keeps growing. Esports and the New Gaming Culture examines the cultural phenomenon that is esports. The book explores the world of professional gamers and teams, the competitions, the spectators, the business of pro gaming, and even the interscholastic programs--all of which make up this exciting revolution in spectator sports....



Esports Is Business

Esports Is Business

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Author by : Tobias M. Scholz
Languange Used : en
Release Date : 2019-02-20
Publisher by : Springer

ISBN : 9783030111991

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports....



The World Of Esports

The World Of Esports

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Author by : Lisa Owings
Languange Used : en
Release Date : 2021-08-01
Publisher by : Lerner Digital ™

ISBN : 9781728442600

An inside look at the biggest events and superstars of the popular gaming industry...