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Fundamentals Of Role Playing Game Design

Fundamentals Of Role Playing Game Design

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Author by : Ernest Adams
Languange Used : en
Release Date : 2014-03-25
Publisher by : New Riders

ISBN : 9780133812138

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the role-playing game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the role-playing game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....



Fundamentals Of Role Playing Game Design

Fundamentals Of Role Playing Game Design

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Author by : Ernest W. Adams
Languange Used : en
Release Date : 2014
Publisher by :

ISBN : 0133812553

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Role Playing Game Studies

Role Playing Game Studies

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Author by : Sebastian Deterding
Languange Used : en
Release Date : 2018-04-17
Publisher by : Routledge

ISBN : 9781317268314

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field....



Fundamentals Of Game Design

Fundamentals Of Game Design

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Author by : Ernest Adams
Languange Used : en
Release Date : 2014
Publisher by : Pearson Education

ISBN : 9780321929679

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies....



Basics Of Game Design

Basics Of Game Design

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Author by : Michael Moore
Languange Used : en
Release Date : 2016-04-19
Publisher by : CRC Press

ISBN : 9781439867761

Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t...



Rules Of Play

Rules Of Play

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Author by : Katie Salen Tekinbas
Languange Used : en
Release Date : 2003-09-25
Publisher by : MIT Press

ISBN : 0262240459

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design....



Fundamentals Of Game Design

Fundamentals Of Game Design

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Author by : Ernest Adams
Languange Used : en
Release Date : 2007
Publisher by : Prentice Hall

ISBN : UCSC:32106018745437

Game design is the most fundamental skill you need for a career in the video game industry. Noted authors and game developers Ernest Adams and Andrew Rollings lead you through the concepts, principles, and techniques for designing an entire video game. The first half of the book gives you the necessary groundwork for creating worlds, characters, stories, gameplay, core mechanics, and a user interface. It also shows you a process by which to approach the task. The second half of the book applies the principles of the first half to the most common game genres on the market today including action games, strategy games, role-playing games, and vehicle simulations....



Fundamentals Of Sports Game Design

Fundamentals Of Sports Game Design

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Author by : Ernest W. Adams
Languange Used : en
Release Date : 2014
Publisher by : Pearson Education

ISBN : 9780133811933

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the sports game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the sports game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....



Fundamentals Of Adventure Game Design

Fundamentals Of Adventure Game Design

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Author by : Ernest Adams
Languange Used : en
Release Date : 2014-02-11
Publisher by : Peachpit Press

ISBN : 9780133812329

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the adventure game genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the adventure game genre and shows you how to use the right techniques to create fun and challenging experiences for your players....



Fundamentals Of Puzzle And Casual Game Design

Fundamentals Of Puzzle And Casual Game Design

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Author by : Ernest W. Adams
Languange Used : en
Release Date : 2014
Publisher by : Pearson Education

ISBN : 9780133811940

You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the puzzle and casual game genres. This focused guide gives you exactly what you need. It walks you through the process of designing for the puzzle and casual game genres and shows you how to use the right techniques to create fun and challenging experiences for your players....