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Spelunky

Spelunky

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Author by : Derek Yu
Languange Used : en
Release Date : 2016-03-29
Publisher by : Boss Fight Books

ISBN : 9781940535111

A game's creation as told by its creator, perhaps the best rpimer on game design....



Procedural Generation In Game Design

Procedural Generation In Game Design

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Author by : Tanya Short
Languange Used : en
Release Date : 2017-06-12
Publisher by : CRC Press

ISBN : 9781498799201

Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline. Key Features: Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways Includes industry leaders’ experiences and lessons from award-winning games World’s finest guide for how to begin thinking about procedural design...



Spelunky 2 Latest Guide 2022

Spelunky 2 Latest Guide 2022

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Author by : Keira Hall
Languange Used : en
Release Date : 2022-12-29
Publisher by : Independently Published

ISBN : 9798371720771

NEW UPDATE 2022 Latest Guide 2022: Tips, Tricks, Strategies and More --- Spelunky 2, like its predecessor, will have you cursing the game dozens of times before the end of your first play session. Whether you're a veteran of the franchise or coming to the series for the first time, prepare to meet your end ... a lot. However, death also gives you an opportunity to learn something new that could help you live longer and dive deeper into the game. That's because each time you restart a run, new and unique level layouts are procedurally generated. That means the only way to get good at Spelunky 2 is to learn what hazards do, how enemies attack, and how to navigate all the way to the bottom, regardless of level layout. Spelunky 2 is not an easy game. It will take hours of practice to learn the unique nature of each enemy and trap. In time, you'll understand how each threat affects you, and you'll be better equipped to handle them, regardless of what configuration they may be in. In this Spelunky 2 beginner's guide, we've assembled our best tips and tricks to help you last longer each run. While only experience teaches the best lessons, this guide will give you an advantage from the start....



Machine Of Death

Machine Of Death

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Author by : Ryan North
Languange Used : en
Release Date : 2010
Publisher by : Machines of Death LLC

ISBN : 9780982167120

MACHINE OF DEATH tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed. Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out....



Shovel Knight

Shovel Knight

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Author by : David L. Craddock
Languange Used : en
Release Date : 2018-11-15
Publisher by : Boss Fight Books

ISBN : 9781940535197

In 2014, Yacht Club Games released its very first game, Shovel Knight, a joyful 2D platformer that wears its NES influences on its sleeve. This unlikely pastiche of 8-bit inspirations manages to emulate the look, feel, and even the technical limitations of nostalgic titles like Mega Man, Zelda II, and Castlevania III-imbued with a contemporary sense of humor and self-awareness. But how is a fundamentally retro game created in the modern era? And what do the games of the past have to teach today's game designers? Based on extensive original interviews with the entire Yacht Club Games team, writer David L. Craddock unearths the story of five game developers who worked so well together while at WayForward Games that they decided to start their own studio. From the high highs of Shovel Knight's groundbreaking Kickstarter to the low lows of its unexpectedly lengthy development, Boss Fight presents a new master class in how a great game gets made. Get ready to steel your shovel and dig into this fascinating oral history. For Shovelry!...



Exploring Roguelike Games

Exploring Roguelike Games

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Author by : John Harris
Languange Used : en
Release Date : 2020-09-09
Publisher by : CRC Press

ISBN : 9781000169492

Since 1980, in-the-know computer gamers have been enthralled by the unpredictable, random, and incredibly deep gameplay of Rogue and those games inspired by it, known to fans as "roguelikes." For decades, this venerable genre was off the radar of most players and developers for a variety of reasons: deceptively simple graphics (often just text characters), high difficulty, and their demand that a player brings more of themselves to the game than your typical AAA title asks. This book covers many of the most prominent titles and explains in great detail what makes them interesting, the ways to get started playing them, the history of the genre, and more. It includes interviews, playthroughs, and hundreds of screenshots. It is a labor of love: if even a fraction of the author’s enthusiasm for these games gets through these pages to you, then you will enjoy it a great deal. Key Features: Playing tips and strategy for newcomers to the genre Core roguelikes Rogue, Angband, NetHack, Dungeon Crawl Stone Soup, ADOM, and Brogue The "lost roguelikes" Super Rogue and XRogue, and the early RPG dnd for PLATO systems The Japanese console roguelikes Taloon’s Mystery Dungeon and Shiren the Wanderer Lesser-known but extremely interesting games like Larn, DoomRL, HyperRogue, Incursion, and Dungeon Hack "Rogue-ish" games that blur the edges of the genre, including Spelunky, HyperRogue, ToeJam & Earl, Defense of the Oasis, Out There, and Zelda Randomizer Interviews with such developers as Keith Burgun (100 Rogues and Auro), Rodain Joubert (Desktop Dungeons), Josh Ge (Cogmind), Dr. Thomas Biskup (ADOM), and Robin Bandy (devnull public NetHack tournament) An interview regarding Strange Adventures in Infinite Space Design issues of interest to developers and enthusiasts Author Bio: John Harris has bumped around the Internet for more than 20 years. In addition to writing the columns @Play and Pixel Journeys for GameSetWatch and developer interviews for Gamasutra, he has spoken at Roguelike Celebration. John Harris has a MA in English Literature from Georgia Southern University....



20 Essential Games To Study

20 Essential Games To Study

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Author by : Joshua Bycer
Languange Used : en
Release Date : 2018-10-26
Publisher by : CRC Press

ISBN : 9780429802072

The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game design. While there are plenty of books that focus on the technical side of Game Development, there are few that study the nature of game design itself. Featuring a mix of console and PC offerings, I purposely left off some of the easy choices (Mario, Starcraft, Call of Duty, Overwatch) to focus on games that stood out thanks to their designs. Key Features An informative breakdown focusing on the design and gameplay of successful games Written to be useful for students or designers starting out in game development Books focused specifically on design are rare Perfect for students and professionals alike, or can be read for the nostalgia and history...



Super Mario Bros 2

Super Mario Bros 2

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Author by : Jon Irwin
Languange Used : en
Release Date : 2014
Publisher by : Boss Fight Books

ISBN : 9781940535050

How Nintendo Mario-ified an existing Japanese NES game to creat Super Mario Bros. 2....



Galaga

Galaga

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Author by : Michael Kimball
Languange Used : en
Release Date : 2014
Publisher by : Boss Fight Books

ISBN : 9781940535036

An emotional chronicle of classic aracde game fandom....



Final Fantasy Vi

Final Fantasy Vi

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Author by : Sebastian Deken
Languange Used : en
Release Date : 2021-06-01
Publisher by : Boss Fight Books

ISBN : 9781940535289

Terra the magical half-human. Shadow the mysterious assassin. Celes the tough, tender general. Kefka the fool who would be god. Each of the many unforgettable characters in Final Fantasy VI has made a huge impression on a generation of players, but why do we feel such affection for these 16-bit heroes and villains as so many others fade? The credit goes to the game’s score, composed by the legendary Nobuo Uematsu. Armed with newly translated interviews and an expert ear for sound, writer and musician Sebastian Deken conducts a critical analysis of the musical structures of FF6, the game that pushed the Super Nintendo’s sound capabilities to their absolute limits and launched Uematsu’s reputation as the “Beethoven of video game music.” Deken ventures deep into the game’s lush soundscape—from its expertly crafted leitmotifs to its unforgettable opera sequence—exploring the soundtrack’s lasting influence and how it helped clear space for game music on classical stages around the world....