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Team Leadership In The Game Industry

Team Leadership In The Game Industry

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Author by : Seth Spaulding
Languange Used : en
Release Date : 2009
Publisher by : Cengage Learning

ISBN : 1598635727

"This book provides game industry professionals management and leadership skills and tools to help them become better leaders. Focusing specifically on the unique challenges of the game industry, the book features examples, case studies, and successful strategies directly from the industry experts."--Publisher....



Distributed Game Development

Distributed Game Development

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Author by : Tim Fields
Languange Used : en
Release Date : 2012-11-12
Publisher by : Taylor & Francis

ISBN : 9781136135415

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Fields teaches you how to evaluate game deals, how to staff teams for highly distributed game development, and how to maintain challenging relationships in order to get great games to market. This book is filled with interviews with a broad spectrum of industry experts from top game publishers and business owners in the US and UK. A supplementary web site provides interviews from the book, a forum where developers and publishers can connect, and additional tips and tricks. Topics include:...



Esports Is Business

Esports Is Business

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Author by : Tobias M. Scholz
Languange Used : en
Release Date : 2019-02-20
Publisher by : Springer

ISBN : 9783030111991

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports....



The Four Swords

The Four Swords

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Author by : Paul Tozour
Languange Used : en
Release Date : 2023-07-25
Publisher by : Gatekeeper Press

ISBN : 9781662917097

Four friends meet a mysterious stranger with a robotic voice ... an encounter that will change their lives forever. Jake and Leo have spent the last two years working on a sequel to a successful shooter / role-playing game at Scrub-Liminal Studios in Austin, Texas, working under industry legend Mickey Whitmore. Meanwhile, their friends Tim and Allison worked on a hugely anticipated new sci-fi space exploration game at Green Gryphon Games on the outskirts of town, under the eccentric leadership of Bentley Bartle. As the stranger asks them to recount their tale, they tell the story of their epic quest to achieve game development greatness -- a story of teamwork, ambition, struggle, tragedy, office politics, clashing expectations and personalities, extraordinary personal suffering, and a helper who guides them to a profound new understanding of how values drive culture, and how culture drives outcomes. This book gives a unique and entertaining perspective on game development, an "in the trenches" view of how teams succeed or fail from the point of view of the hard-working developers doing everything they can to help their teams succeed. It shows the critical role of leadership and values, the seemingly trivial mistakes that can snowball into serious problems, and insights into what it takes to change things for the better. Book Review 1: "Tozour's parable of game development dissects the industry with candor and wit." -- Michel Sabbagh Book Review 2: "Congratulations on making something I didn’t think was possible. I’ll be recommending this to lots of people." -- John Harries Book Review 3: "Genuinely enjoying the tone and pacing of your novel … I think it's going to sell really well. You always, always, end your chapters perfectly." -- Jared Rasic Book Review 4: "I think you’ve created a great ‘mirror’ for studios and individuals to hold up to themselves. I see people reading it, or being asked to read it, and simply reflecting on themselves, their team, their company and how that impacts what happens in their workplace. The afterword is super helpful, and I love that it is so personal. It demonstrates your values and critically the behaviours that underpin a strong culture (a great starting point for a studio). Awesome job Paul, I really enjoyed it." -- Chris Johnson...



Agile Game Development With Scrum

Agile Game Development With Scrum

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Author by : Clinton Keith
Languange Used : en
Release Date : 2010-05-23
Publisher by : Pearson Education

ISBN : 9780321670281

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development....



Leadership

Leadership

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Author by : Craig E. Johnson
Languange Used : en
Release Date : 2018-01-26
Publisher by : Waveland Press

ISBN : 9781478637073

Leadership: A Communication Perspective has been at the forefront of university and college leadership courses for nearly three decades, providing a compelling, authoritative introduction to leadership as a communication-based activity. The new edition continues the tradition of excellence with an up-to-date treatment of theory and research combined with practical, real-world advice for improving communication competence and leadership effectiveness. Relevant: The authors profile contemporary leaders and organizations like Alibaba’s Jack Ma, Zappos’ Tony Hsieh, Facebook’s Sheryl Sandberg, Uber, The Container Store, Airbnb, Chipotle, the Waffle House, Nordstrom, and Google. Their presentation balances current scholarship and trends with historical perspectives to provide a fuller understanding of the study and practice of leadership. Comprehensive: Leadership and followership are examined in multiple contexts, including organizational leadership, public leadership, and leadership in groups and teams. Topics new to this edition include transcendent followership, the leadership skills approach, team coaching, escalation of commitment, invisible leadership, cultural intelligence, trigger events, and resilience. Full-featured: Self-Assessments measure readers’ perceptions of personal leadership skills, communication style, cultural intelligence, motivation to lead, and more. Case Studies examine leadership situations and pose thoughtful questions that prompt students to apply their experiences and understandings. Research Highlights summarize seminal and recent scholarship. Chapter Takeaways reinforce important concepts and action steps. Application Exercises offer abundant opportunities to explore, practice, and reflect on chapter content. Cultural Connections discuss leadership expectations and behaviors in other cultures. Leadership on the Big Screen correlates chapter concepts with the themes of popular films and documentaries....



Why Games Are Good For Business

Why Games Are Good For Business

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Author by : Helen Routledge
Languange Used : en
Release Date : 2016-01-26
Publisher by : Springer

ISBN : 9781137448989

By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace....



Great Games Need Great Leaders

Great Games Need Great Leaders

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Author by : Matthew John Dyet
Languange Used : en
Release Date : 2024-08-30
Publisher by : CRC Press

ISBN : 9781040106051

This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice. Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. This book will be of great interest to anybody curious about or currently working in games development....



Disrupting The Game

Disrupting The Game

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Author by : Reggie Fils-Aimé
Languange Used : en
Release Date : 2022-05-03
Publisher by : HarperCollins Leadership

ISBN : 9781400226689

WALL STREET JOURNAL BESTSELLER LESSONS FROM A BOSS-LEVEL DISRUPTOR AND GAMING LEGEND Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Although he’s best known as Nintendo's iconic President of the Americas-immortalized for opening Nintendo’s 2004 E3 presentation with, “My name is Reggie, I'm about kicking ass, I'm about taking names, and we're about making games”-Reggie Fils-Aimé’s story is the ultimate gameplan for anyone looking to beat the odds and achieve success. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams. As close to sitting one-on-one with the gaming legend as it gets, you will learn: About the challenges Reggie faced throughout his life and career-from his humble childhood as the son of Haitian immigrants, to becoming one of the most powerful names in the history of the gaming industry. What it takes to reach the top of your own industry, including being brave enough to stand up for your ideas, while also being open to alternative paths to success. How to create vibrant and believable visions for your team and company. How to maintain relentless curiosity and know when to ask questions to shatter the status quo....



Inside The Video Game Industry

Inside The Video Game Industry

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Author by : Judd Ruggill
Languange Used : en
Release Date : 2016-11-03
Publisher by : Routledge

ISBN : 9781134076581

Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284....