Welcome to Read Book Online

Download trends and applications of serious gaming and social media or read trends and applications of serious gaming and social media online books in PDF, EPUB and Mobi Format. Click Download or Read Online button to get trends and applications of serious gaming and social media book now. Note:! If the content not Found, you must refresh this page manually.

Trends And Applications Of Serious Gaming And Social Media

Trends And Applications Of Serious Gaming And Social Media

DOWNLOAD
Author by : Youngkyun Baek
Languange Used : en
Release Date : 2014-07-08
Publisher by : Springer

ISBN : 9789814560269

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality....



Handbook Of Research On Serious Games For Educational Applications

Handbook Of Research On Serious Games For Educational Applications

DOWNLOAD
Author by : Zheng, Robert
Languange Used : en
Release Date : 2016-08-01
Publisher by : IGI Global

ISBN : 9781522505143

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning....



Serious Games And Virtual Worlds In Education Professional Development And Healthcare

Serious Games And Virtual Worlds In Education Professional Development And Healthcare

DOWNLOAD
Author by : Klaus Bredl
Languange Used : en
Release Date : 2013-03-31
Publisher by : IGI Global

ISBN : 9781466636743

"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher....



Serious Games For Enhancing Law Enforcement Agencies

Serious Games For Enhancing Law Enforcement Agencies

DOWNLOAD
Author by : Babak Akhgar
Languange Used : en
Release Date : 2019-10-23
Publisher by : Springer Nature

ISBN : 9783030299262

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector....



Gaming Innovations In Higher Education Emerging Research And Opportunities

Gaming Innovations In Higher Education Emerging Research And Opportunities

DOWNLOAD
Author by : Costello, Robert
Languange Used : en
Release Date : 2017-07-13
Publisher by : IGI Global

ISBN : 9781522529828

Gaming technologies have become effective learning tools within education. Gamification has the potential to increase engagement using real-time feedback on learning activities, which allows students to reflect on their completion and retention of a learned activity. Gaming Innovations in Higher Education: Emerging Research and Opportunities is an essential reference work featuring the latest scholarly knowledge on the application of different gaming techniques within education to make learning activities more enjoyable and successful. Including research on a number of topics such as virtual laboratories, interaction media, and intrinsic and extrinsic motivation, this publication is ideally designed for academicians, researchers, and students interested in the benefits of providing an entertaining and intellectually-stimulating learning environment....



Gaming And Technology Addiction Breakthroughs In Research And Practice

Gaming And Technology Addiction Breakthroughs In Research And Practice

DOWNLOAD
Author by : Management Association, Information Resources
Languange Used : en
Release Date : 2016-08-05
Publisher by : IGI Global

ISBN : 9781522507796

Addiction is a powerful and destructive condition impacting large portions of the population around the world. While typically associated with substances such as drugs and alcohol, technology and gaming addiction have become a concern in recent years as technology use has become ubiquitous. Gaming and Technology Addiction: Breakthroughs in Research and Practice explores the social and psychological implications of technology and gaming addiction in addition to ways to manage and treat this unique form of addiction. Focusing on emerging research, case studies, and future outlooks, this comprehensive publication is an essential resource for psychologists, counselors, graduate-level students, and researchers studying psychology and technology use....



Handbook Of Research On Serious Games As Educational Business And Research Tools

Handbook Of Research On Serious Games As Educational Business And Research Tools

DOWNLOAD
Author by : Cruz-Cunha, Maria Manuela
Languange Used : en
Release Date : 2012-02-29
Publisher by : IGI Global

ISBN : 9781466601505

"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher....



Emerging Trends In Ict Security

Emerging Trends In Ict Security

DOWNLOAD
Author by : Babak Akhgar
Languange Used : en
Release Date : 2013-11-06
Publisher by : Newnes

ISBN : 9780124104877

Emerging Trends in ICT Security, an edited volume, discusses the foundations and theoretical aspects of ICT security; covers trends, analytics, assessments and frameworks necessary for performance analysis and evaluation; and gives you the state-of-the-art knowledge needed for successful deployment of security solutions in many environments. Application scenarios provide you with an insider’s look at security solutions deployed in real-life scenarios, including but limited to smart devices, biometrics, social media, big data security, and crowd sourcing. Provides a multidisciplinary approach to security with coverage of communication systems, information mining, policy making, and management infrastructures Discusses deployment of numerous security solutions, including, cyber defense techniques and defense against malicious code and mobile attacks Addresses application of security solutions in real-life scenarios in several environments, such as social media, big data and crowd sourcing...



Electronic Participation

Electronic Participation

DOWNLOAD
Author by : Noella Edelmann
Languange Used : en
Release Date : 2018-08-20
Publisher by : Springer

ISBN : 9783319985787

This book constitutes the proceedings of the 10th IFIP WG 8.5 International Conference on Electronic Participation, ePart 2018, held in Krems, Austria, in September 2018. The 12 revised full papers presented in this book were carefully reviewed and selected from 29 submissions. The papers are clustered under the following topical sections: general e-democracy and e-participation; digital collaboration and social media; policy modeling and policy informatics; and social innovation....



Gamification Concepts Methodologies Tools And Applications

Gamification Concepts Methodologies Tools And Applications

DOWNLOAD
Author by : Management Association, Information Resources
Languange Used : en
Release Date : 2015-03-31
Publisher by : IGI Global

ISBN : 9781466682016

Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education....